Battle for Azeroth turned out to be as bad as Legion was good.
- What I like
- Demonology Warlocks: I had no luck with DW in Legion or before, In BfA, DW seems quite robust.
- Discipline Priest: weak in Legion, but more durable in BfA
- World quests in Darkshore. It has been nice to get level 210 weapons and armour, except for rings, trinkets, necklace, and cloak. Now and then, pieces at 215, 220, 235 show up.
- Survival Hunters: quite robust in BfA, while next to worthless (my viewpoint from long series of deaths) before BfA.
- What I don't like
- End of artifact weapons: strong, clear meanings to components, useful. The loss is actually a loss.
- The Heart of Azeroth: stupid, weak, ugly, meaningless. Quite an eyesore as well. Feeding the Heart might increase your iLevel, but nothing actually improves your character's abilities.
- Scalable region difficulty. I hate having to work to kill something in Westfall, when it should die with a one-shot. There are many examples like this. I suppose that this increases XP generation overall, but I miss the total domination that one gets from having a much higher rank than the environmental NPC trash.
- Later: mid-November, 2018.
- Heart of Azeroth: is controlled by the game, not by you, the player. It contributes nothing except to control your characters. Every time an NPC drops <explitive deleted> azerite, the amount the HoA is updated by the game, not by you.
- Solution: drop the Heart, replace with necklaces, as done in WoW from 2004 until the sorry BfA, 2018. Drop azerite. Forever. Drop azerite armor. Forever.
- My lead character armor iLevel 350, has not particular way to advance. The emissary quests provide a little intermittent forward progress, usually only small artifact level increases.
- My lead character is my favorite, but I have no particular reason to play it. Great.
- Why continue playing?
- Leveling is still sort of fun, but I am too good at it. All my 32 characters will be level 120 soon enough.
- Why continue playing?
- Island expeditions: utter nonsense. Lots of effort, little reward. An average world quest yields more return than island quests. Perhaps you have had better success. I have not.