Wednesday, November 14, 2012

20121113, mardi

A. Since my last comment, my healing character

      http://us.battle.net/wow/en/character/uldum/Chronospanda/advanced

has been through 71 dungeons, all as heals.  Altogether, the misteaver has done 145 dungeons, 142 as heals.  For a nice summary of spells, monk in general and mistweaver in particular, see

     http://www.wowpedia.org/Monk_abilities

B. My character Chronospanda reached level 90 early today.  Here's a snapshot:
  1. GearScore....13,052
  2. Average iLevel, 442
  3. Spell Power, 14,337
  4. Mana Regeneration, rest, 11,731 per 5 seconds
  5. Mana Combat Regeneration, 8,865 per 5 seconds
  6. Melee attack power, 28,673
  7. Bubbles, worth 24,085 healing when walked through
C. Pluses:
  1. The mistweaver is a surprisingly good solo quest character.
  2. Touch of Death, Spinning Crane Kick, Jab, Blackout Kick, Crackling Jade Lightning, and Spear Hand Strike are some of my favourites.
  3. Mistweavers add healing spells and abilities in the later (post 67) levels:
           Mastery---added mastery makes generated healing spheres more effective
           Summon Jade Serpent Statue
                        ---the statue executes Soothing Mist while the healer does
                        ---this can help heal the healer or dps members while the healer heals the tank
                        ---lasts 15 minutes (enough for almost all fights)
                        ---hits friendly targets within 40 yards of it.
           Revival---instantly brings all party members to full health;
                       ---cures all members of poison, magic, and bleed effects
                       ---has a 3 minute cooldown (ouch)
           Zen Meditation
                       ---have not tried this yet; could prove a last ditch way to save the party
           Rushing Jade Wind
                       ---talent based skill; delivers damage and buffs both sides of Spinning Crane Kick.

D. Minuses, problems to be ironed out:
  1. Running out of mana.  I'll choose armour with more Spirit as it shows up.  When I am completely out of mana, I can cast almost no healing spells.
  2. Channeling---is an essential part of Mistweaver practice.  When enemy bosses use rotating ray damage spells (see Jade Serpent or Stormstout Brewery), the healer has to interrupt channeling Soothing Mist or else take damage that can be significant.  When Soothing Mist is stopped, the Jade Statue stops channeling, and instant spells become long cast.
  3. Long cast spells---Enveloping Mist and Surging Mist are instant if Soothing Mist is being channeled.  See above.  If Soothing Mist is interrupted, these spells have 2 second and 1.5 second long casts.  These cast times are really annoying in the heat of a fight.
E. Comments on healing processes.
  1. I try to remember in each dungeon run to cast 'Legacy of the Emperor' to buff all party members.
  2. Priorities.
  3. ---I try first to keep the designated tank alive and in good health.
  4. ---I try to keep all dps members alive.
  5. ---I try to keep my healer alive.  The other 4 can usually finish a fight and resurrect me if they get most of the way through an intense fight
  6. Spell sequencing.
  7. ---For long fights, I cast Summon Jade Serpent Statue to keep healing flowing to more than just the tank.  (The statue heals the tank if only the tank is receiving damage.)
  8. ---I cast Chi Wave (my talent choice) at the start of each healing session; this spell gives some healing to all my allies, and some damage to nearby enemies.  Chi Wave usually accounts for 90% of damage that I deal.
  9. ---I cast Renewing Mist on the tank.  This gives healing over time.
  10. ---I channel Soothing Mist on the tank.  This invokes the Jade Serpent Statue, heals directly, and makes Enveloping Mist and Surging Mist instant casts.
  11. ------->repeat the last 3 steps, but pay attention to the next 5<---
  12. ---I watch the health of tank and dps.
  13. ---If someone loses a chunk of health, say 40%, I cast the mana-expensive but effective Surging Mist.  This spell supposedly sends a chunk of healing to the single party member currently with the least health.
  14. ---During heavy fighting, I invoke Enveloping Mist on the tank.  This delivers ~140k healing points over 6 seconds.
  15. ---When things are going really badly, for 2 members or more, I cast Revival.  This fixes just about everything instantly, but has a 3 minute cooldown.  That is, it delivers 105k HP to each team member,  and dispels bad magic, poison, and disease effects.  One should note that this does not make the problems go away that the team is facing.  It's a temporary reprieve.
  16. ---If the tank seems overmatched temporarily, I cast Life Cocoon, which makes the tank very hard to kill for 6 seconds.  2 minute cooldown.
  17. Additionally
  18. I drink using the Mana Tea spell to get mana renewal.
  19. I drink potions in a pinch.
  20. I ask the tank to wait if I need 250k or so mana regeneration.
  21. If my healer gets attacked directly, I use Spinning Crane Kick to heal me (and party members near me) and to damage enemies until I kill them or the tank and dps claim them.

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