I've been ignoring my Antonidas characters all too much. Here's a snapshot of some of the higher level characters.
Name | Lvl | Class | Tree | Role | GearSc | Av_iLvl | Prof1/lvl | Prof2/lvl |
Chronosten | 86 | DK | Frost | DPS | 10,861 | 390 | Inscription/581 | Herbalism/561 |
Chronosnine | 85 | Mage | Fire | DPS | 10,119 | 364 | Enchantment/440 | Tailoring/412 |
Chronosone | 85 | Warrior | Arms | DPS | 9695 | 349 | Blacksmithing/525 | Mining/525 |
Plutozero | 83 | Hunter | Marksman | DPS | 6333 | 292 | Leatherworking/478 | Skinning/533 |
Kronosnine | 64 | Warlock | Affliction | DPS | 1073 | 84 | Alchemy/281 | Herbalism/331 |
For many of my Antonidas characters, this is the first time through the Darkmoon Faire to get XP and essentially free professional +5 advancements.
It's also a golden time for mid to lower 80's characters to jump in average iLevel. I took the arms warrior from 312 to 349 in about 20 minutes using the auction house. Those armour changes took the warrior's GearScore from 8000 flat to 9695. Jumps like 316 to 390 are relatively cheap; some were as low as 12 gold.
Working with a guild in the Uldum realm has shown me much about evaluating armour for particular choices of class/specialisation. The MoP material made much of this possible for me, since a lot of the cheap armour is made by crafters who are taking their professions to level 600.
Playing in Antonidas offers some strong bad shocks. When my Uldum characters need something, they often look in the guild bank instead of the auction house. If that fails, they can ask a guild sibling to make the item in exchange for materials. In Antonidas, I feel the lack of level 600 enchanters acutely in my set of 10 characters. There's no guild bank; going on dungeon runs for gear is always with PuGs; there are no guild perks.
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