Tuesday, December 4, 2012

20121204, mardi, Antonidas realm

I've been ignoring my Antonidas characters all too much.  Here's a snapshot of some of the higher level characters.

Name Lvl Class Tree Role GearSc Av_iLvl Prof1/lvl Prof2/lvl
Chronosten 86 DK Frost DPS 10,861 390 Inscription/581 Herbalism/561
Chronosnine 85 Mage Fire DPS 10,119 364 Enchantment/440 Tailoring/412
Chronosone 85 Warrior Arms DPS 9695 349 Blacksmithing/525 Mining/525
Plutozero 83 Hunter Marksman DPS 6333 292 Leatherworking/478 Skinning/533
Kronosnine 64 Warlock Affliction DPS 1073 84 Alchemy/281 Herbalism/331


For many of my Antonidas characters, this is the first time through the Darkmoon Faire to get XP and essentially free professional +5 advancements.

It's also a golden time for mid to lower 80's characters to jump in average iLevel.  I took the arms warrior from 312 to 349 in about 20 minutes using the auction house.  Those armour changes took the warrior's GearScore from 8000 flat to 9695.  Jumps like 316 to 390 are relatively cheap; some were as low as 12 gold.

Working with a guild in the Uldum realm has shown me much about evaluating armour for particular choices of class/specialisation.  The MoP material made much of this possible for me, since a lot of the cheap armour is made by crafters who are taking their professions to level 600.

Playing in Antonidas offers some strong bad shocks.  When my Uldum characters need something, they often look in the guild bank instead of the auction house.  If that fails, they can ask a guild sibling to make the item in exchange for materials.  In Antonidas, I feel the lack of level 600 enchanters acutely in my set of 10 characters.  There's no guild bank; going on dungeon runs for gear is always with PuGs; there are no guild perks.

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