Thursday, March 14, 2013

20130314, jeudi

A. At the urging of a pair of my guild mates in the Uldum realm, I tried PvP before season 13 commenced.  I undertook to get a full set of Warlock PvP gear

   Warlock in 476 Malevolent Gladiator gear

and finally completed a version of it after 93 battleground runs, 1389 honorable kills, and collecting 26,957 Honor points for the season so far.  Of course, that is nothing, zero, zip, nada.  One of the Horde characters who ganked me more than once in Gilneas had 41,000 honorable kills, not to mention the ability to fend off anything I had to send against him.  So it's not just the gear.  There are playing skills that I do not currently have and, it would seem, never will have.  I also think that when trying to knock down a steel wall using one's head as the battering ram, the massive blood flow is a sign to stop trying, not to keep going.

B. Looking over the class reviews that Blizzard posted on its client, I sought out Warlock, and saw some humorous (to me, anyway, given the above) remarks about trends:

   Warlocks, shamans, rogues

particularly the comments by Larveyza, Lightoftah, and Mightydiablo.  It's not just Warlocks that Blizzard is after, it's the whole game.  See the remark of Crotchheight...Blizzard is indeed melting all classes into one piece of sludge, and the game into something as dreary and uniform as Guild Wars II.

C. After the time-consuming, yet instructive, exercise above what do I come away with?
    Answer: PvE is nice, in comparison.  I feel slightly re-energized toward getting better PvE armour, completing LFRs, and putting up with the endless reputation quests.
    Also, the PvP armour is much better looking than the hideous PvE armour for MoP.  The PvE armour often reminds me of pandas, and pandas nauseate me.

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