I first started WoW in 2007, after The Burning Legion (2nd expansion) was released.
I left WoW in August of 2013, while Mists of Pandaria (4th expansion) was still current.
Since I left, two new expansions came out, Warlords of Draenor (5th expansion) and Legion (6th expansion).
- What did I miss most?
- Flying. Yes, it's a video game, but I love flying in WoW.
- Exploring: seeing new areas, or finding nooks and crannies I missed before is great fun.
- Running dungeons: free armour, defeating nasty monsters, seeing other players in combat action.
- Questing: another source of armour, a great stimulus for exploration, gaining familiarity with the new material.
- Raids: My level 90 characters had mostly raid armour, which let them be competent for most tasks in the game.
- The armour iLevels here were around 476 to 522; this includes some high-end quest and reputation based armour.
- The changes I've seen with Warlords of Draenor include:
- Draenor as a separate planet, and a new large area to explore and quest in.
- New dungeons peculiar to Draenor. These all seem serviceable, and provide a supply of armour upgrades.
- Garrisons. Hm, both pluses and minuses here.
- Raids: I've pretty much missed the boat on WoD raids, since Legion is already out and established.
- Armour iLevels up into the 500s, 600s, and the 700s.
- Crafting levels had a ceiling of 600 in MoP. In WoD, this was raised to 700.
- The changes I've seen with Legion include:
- The Broken Isles as a new land mass in Azeroth, the base planet for WoW.
- The Demon Hunter heroic class for Night Elves and Blood Elves only.
- Armour iLevels up into the 900s. Oi.
- The character GUI widget (press C on keyboard), has added lists of attributes the character needs most in the top-down proper order. This beats looking it up to make decisions about what armour to pursue.
- Dalaran was moved from the Crystalsong Forest region in the continent of Northrend to the Broken Isles. When a character reaches level 98, quests take the character to see this move.
- New dungeons for Legion. I have made a new Demon Hunter character, which has progressed from level 98 to level 101. I have not done any dungeon runs yet. I'll likely start with this character.
- New raids for Legion. I have not started this cycle either. My DH qualifies, but just barely. I'll need to do some reading to see the pitfalls for the various raids.
- Crafting levels had a ceiling of 700 in WoD. In Legion, this was raised to 800.
- Adjustments.
- My good and competent level 90 characters from MoP, despite all their raid experience, could not qualify for a single dungeon at first.
- I had to get the armour average levels up over 500 to even get started in dungeons, then rise to 520, 540, 560 to progress in the WoD dungeons.
- Garrisons take a lot of effort for paltry returns. Perhaps I'm not doing it right yet. I have more garrison work to do with my eight lead characters, so I might change my mind on this issue.
- I used the 'elevate an existing character to level 100' feature from buying Legion to change a level 34 paladin to a level 100 paladin. The changes in armour, weaponry, and spell set were rather impressive.
- I have a fair number of characters in the 80s levels. Moving them up to 110 is going to take forever.
- I changed my Restoration Druid to Balance Druid to make questing and dungeon runs easier and more enjoyable.
- I changed my Blood Death Knight to an Unholy DK for the same reason.
- I used the attribute order in the character GUI for my Windwalker monk (Agility > Critical Strike > Haste, and so on) to improve the character's effectiveness.
- I have a reasonable familiarity with the Warlords of Draenor material, but I have barely found my footing with the Legion material.
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